Working out the kinks

Ok I made the video of this animation (under this post) loop so you can see it better.

The purpose of my blog is to capture my art growth so I try not to hide my lousy stuff. This runcycle wasn't a winner and has quite a few problems with it.

Here are the key frames and my analysis of them.




I think I could add in an extra drawing here to sell the antic. It's a weird move, as usually when you start running you begin by falling forward and let your legs catch up. I wanted the start in this to be like a slingshot


this is my favourite frame


This is the first loop frame.


That front arm moves a bit bad through this bit. The arms in this animation lack purpose I tried to have them sweep the air as an extra leg but it doesn't read


This frame feels weak


That front leg doesn't move back enough. This is a sticky frame on the animation





That front arm need to go back further.


This is the loop frame. You'll notice that the scarf is different. I want to treat the scarf as an effect to add after the main animation.

This animation was done as an experiment to do a run cycle with one foot always on the ground and I felt as though I learnt some things. I'm also getting use to both animating Dash and working in Toonboom. As far as a run cycle goes this isn't good enough but it is a good start and something to build on.